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Öğe Cyber human values scale (i-value): the study of development, validity and reliability(Emerald Group Publishing Ltd, 2017) Kilicer, Kerem; Coklar, Ahmet Naci; Ozeke, VildanPurpose - The purpose of this paper is to develop a scale to measure the level of cyber human values based on the behaviors of social media users in cyberspace. Design/methodology/approach - The paper is based on a scale-development process by following a systematic approach. First, the current scales were examined; following this, focus group interviews were held; next, an item pool was formed; and the validity and reliability of the items were tested. The validity and reliability studies of the scale were conducted with 1,495 social media users. An application on Facebook was used to collect the data. Findings - As a result of the validity study, 25 items under five factors were obtained. These factors were being peaceful, truth, solidarity, respect and tolerance. The items obtained were capable of discriminating the individuals in terms of the features to be measured by the scale. In addition, the scale was confirmed to measure correctly the structure obtained in line with the fit indices. The internal consistency coefficient of the scale was 0.90 and split-half reliability coefficient was 0.88. Research limitations/implications - The sample has several limitations. Most of the participants were male and the data were collected on social media. Thus, to enhance the validity and reliability of the scale, further in-depth qualitative and cross-cultural studies should be examined. Practical implications - This study could provide convenience for practitioners about how to diagnose the cyber human values of the internet users in cyberspace. Originality/value - It was concluded that this scale was valid, reliable and beneficial to measure social media users' levels of cyber human values.Öğe The Effect of Three Dimensional Virtual Environments and Augmented Reality Applications on The Learning Achievement: A Meta-Analysis Study(Turkish Education Assoc, 2019) Avci, Sirin Kucuk; Coklar, Ahmet Naci; Istanbullu, AslihanThe objective of the study is to analyze the effect of three dimensional (3D) virtual environment and augmented reality applications on learning achievement. In line with this purpose, experimental studies were considered and the effects of experimental and control groups on learning achievement analyzed. In the experimental group, the applications which were established through the 3D virtual environment and augmented reality technologies while control group consisted of face to face environment. In order to realize this aim, the meta-analysis method used in educational sciences was preferred. Key words for 3D virtual environments meta-analysis scanning are: '''3D virtual world & achievement' and '''3D virtual environment & achievement'. And the key word determined for the augmented reality meta- analysis scanning is '''augmented reality & achievement'. Within the context of the research, the databases such as Science Direct, ERIC, Taylor & Francis, EBSCO, Emerald, JSTOR, SAGE, SpringerLink and Google Scholar were analyzed. The determined keywords were entered into the aforementioned databases and 4.682 articles published between 2010 and 2016 were controlled in terms of their conformity to the objectives of the research. After the initial analysis, 47 articles were determined on 3D virtual environment while 57 articles were on the augmented reality. Among the 47 articles on 3D virtual environments, 20 articles which conform to the inclusion criteria were determined and 24 articles among the 57 articles on augmented reality were employed for meta-analysis. The dependent variable of the research is learning achievement while independent variable is experimental and control groups. Education level was determined as the moderator variable in the research. According to the results of the research, it was found that 3D virtual environments had moderate levels of effect on learning achievement on behalf of the experimental group (d=0.32). similar to those results, augmented reality applications had also moderate level of effect on learning achievement on behalf of experimental group (d=0.46). According to the results of the moderator analysis conducted, it was determined that the selection of the study sample as undergraduate, primary school, high school and secondary school did not change the effect size of the 3D virtual environments on the learning success. Again, according to the results of the moderator analysis, it was determined that the selection of the study sample as a secondary school, primary school and graduate did not change the effect size of the augmented reality applications on the learning success.Öğe The Effect of Three Dimensional Virtual Environments and Augmented Reality Applications on The Learning Achievement: A Meta-Analysis Study(Turkish Education Assoc, 2019) Avci, Sirin Kucuk; Coklar, Ahmet Naci; Istanbullu, AslihanThe objective of the study is to analyze the effect of three dimensional (3D) virtual environment and augmented reality applications on learning achievement. In line with this purpose, experimental studies were considered and the effects of experimental and control groups on learning achievement analyzed. In the experimental group, the applications which were established through the 3D virtual environment and augmented reality technologies while control group consisted of face to face environment. In order to realize this aim, the meta-analysis method used in educational sciences was preferred. Key words for 3D virtual environments meta-analysis scanning are: '''3D virtual world & achievement' and '''3D virtual environment & achievement'. And the key word determined for the augmented reality meta- analysis scanning is '''augmented reality & achievement'. Within the context of the research, the databases such as Science Direct, ERIC, Taylor & Francis, EBSCO, Emerald, JSTOR, SAGE, SpringerLink and Google Scholar were analyzed. The determined keywords were entered into the aforementioned databases and 4.682 articles published between 2010 and 2016 were controlled in terms of their conformity to the objectives of the research. After the initial analysis, 47 articles were determined on 3D virtual environment while 57 articles were on the augmented reality. Among the 47 articles on 3D virtual environments, 20 articles which conform to the inclusion criteria were determined and 24 articles among the 57 articles on augmented reality were employed for meta-analysis. The dependent variable of the research is learning achievement while independent variable is experimental and control groups. Education level was determined as the moderator variable in the research. According to the results of the research, it was found that 3D virtual environments had moderate levels of effect on learning achievement on behalf of the experimental group (d=0.32). similar to those results, augmented reality applications had also moderate level of effect on learning achievement on behalf of experimental group (d=0.46). According to the results of the moderator analysis conducted, it was determined that the selection of the study sample as undergraduate, primary school, high school and secondary school did not change the effect size of the 3D virtual environments on the learning success. Again, according to the results of the moderator analysis, it was determined that the selection of the study sample as a secondary school, primary school and graduate did not change the effect size of the augmented reality applications on the learning success.Öğe Examining Human Value Development of Children with Different Habits of Internet Usage(Hacettepe Univ, 2015) Kilicer, Kerem; Coklar, Ahmet NaciThe Internet, which has become a part of social life, is likely to lead to negative effects on especially children's development of moral and human values due to its interactive features. The purpose of this study was to examine the development of human values in children with different Internet usage habits. In this respect, the study was carried out with on 521 primary school students attending 6th, 7th and 8th classes. In data analysis, first of all, cluster analysis was conducted in order to determine the categories for the pupils who had similar characteristics in terms of their Internet usage habits. Then, in order to examine each cluster, crosstabs, means, percentages and frequencies were calculated. In addition, to find out whether the cluster means differed significantly with respect to the human values, one way-ANOVA was applied. The results revealed that the children were categorized in four clusters in terms of their average Internet usage time in a day, frequency of online surfing, online learning, online game playing and online surfing. In addition, with respect to human values in general and such values as responsibility, respect and being peaceful, a significant difference was found between the cluster of children using the Internet most and the cluster using it least.Öğe Exploration of Parents' Digital Parenting Efficacy through Several Demographic Variables(Turkish Education Assoc, 2019) Yaman, Fatih; Donmez, Onur; Akbulut, Yavuz; Yurdakul, Isil Kabakci; Coklar, Ahmet Naci; Guyer, TolgaAs digital technologies develop, they provide individuals with new opportunities in various areas of daily life. However, these technologies also bring about some potential risks. Through digital technologies, several risks including but not limited to malicious content, cyberbullying, pornography, and sexually-explicit messages can easily reach out to households. The most vulnerable group for such risks is the children. As parents are primarily responsible for the well-being of their children, they have an important role in protecting the children in the digital environment. Parents need to get acquainted with the digital age so that they could protect their children from the risks pertaining to the use of digital technologies. The purpose of this study was twofold: (a) to identify digital parenting efficacy domains and their indicators, and (b) to examine parents' efficacy levels in terms of some demographic variables through a measure based on the identified indicators. The study was survey research with two phases. In the first phase, based on a literature review and a focus group interview with experts, digital parenting efficacy fields and their indicators were identified. In the second phase, a digital parenting self-efficacy scale was developed and administered to 576 parents in Eskisehir region to explore the participants' self-efficacy levels based on parenting roles, internet use, income level, occupation, and educational level. The digital parenting competencies and their indicators used in the scale development process consisted of seven dimensions. Through the participation of separate samples of parents, the factorial structure of the scale was examined through exploratory (n=520) and confirmatory factor analyses (n=556). After construct validity steps, indicators were gathered under three factors as digital literacy, digital safety, and digital communication. These indicators did not differ based on parents' role in the process, internet use, socio-economic status, occupation, and level of education.Öğe Exploration of Parents' Digital Parenting Efficacy through Several Demographic Variables(Turkish Education Assoc, 2019) Yaman, Fatih; Donmez, Onur; Akbulut, Yavuz; Yurdakul, Isil Kabakci; Coklar, Ahmet Naci; Guyer, TolgaAs digital technologies develop, they provide individuals with new opportunities in various areas of daily life. However, these technologies also bring about some potential risks. Through digital technologies, several risks including but not limited to malicious content, cyberbullying, pornography, and sexually-explicit messages can easily reach out to households. The most vulnerable group for such risks is the children. As parents are primarily responsible for the well-being of their children, they have an important role in protecting the children in the digital environment. Parents need to get acquainted with the digital age so that they could protect their children from the risks pertaining to the use of digital technologies. The purpose of this study was twofold: (a) to identify digital parenting efficacy domains and their indicators, and (b) to examine parents' efficacy levels in terms of some demographic variables through a measure based on the identified indicators. The study was survey research with two phases. In the first phase, based on a literature review and a focus group interview with experts, digital parenting efficacy fields and their indicators were identified. In the second phase, a digital parenting self-efficacy scale was developed and administered to 576 parents in Eskisehir region to explore the participants' self-efficacy levels based on parenting roles, internet use, income level, occupation, and educational level. The digital parenting competencies and their indicators used in the scale development process consisted of seven dimensions. Through the participation of separate samples of parents, the factorial structure of the scale was examined through exploratory (n=520) and confirmatory factor analyses (n=556). After construct validity steps, indicators were gathered under three factors as digital literacy, digital safety, and digital communication. These indicators did not differ based on parents' role in the process, internet use, socio-economic status, occupation, and level of education.Öğe Information literacy and digital nativity as determinants of online information search strategies(Pergamon-Elsevier Science Ltd, 2017) Coklar, Ahmet Naci; Yaman, Nihal Dulkadir; Yurdakul, Isil KabakciThe purpose of the study was to investigate the hypothesis that information literacy and digital nativity ate determinants of online information search competency. The participants of the study were 398 undergraduate students. The data collection instruments were the Online Information Search Strategies Inventory (OISSI), the Information Literacy Scale, and the Digital Nativity Assessment Scale. Structural regression analysis, a branch of structural equation modeling, was employed in the analysis. In addition, the correlations between the model variables were also examined. The results showed that information search competencies had a high-level correlation with information literacy and a low-level correlation with digital nativity. Thus, information literacy had more influence on online information search than digital nativity. The model showed a good fit with the data and the standardized regression weights indicated that information literacy and digital nativity are significant predictors of online information search. In light of the correlation analysis and structural model statistics, it can be said that an increase in either or both of information literacy and digital nativity level would affect OISS competencies; however, the two would exert their effects on the factors of OISS in different ways. The findings' implications for practice and future research are provided as well. (C) 2016 Elsevier Ltd. All rights reserved.Öğe Primary School Preservice Teachers' Technolgical Pedagogical Content Knowledge Competency in terms of Gender and ICT Use Phase(Turkish Education Assoc, 2014) Coklar, Ahmet NaciThe purpose of the present study was to examine primary school preservice teachers' self-efficacy in technological pedagogical content knowledge (TPACK) in terms of gender and ICT use phases. For this purpose, the TPACK-Deep scale was applied to total of 276 senior preservice teachers from different universities. At the end of the study, it was found out that the preservice teachers had advanced levels of TPACK efficacy and that efficacy was not important except for the proficiency factor of gender. The TPACK changes of the preservice teachers were examined according to these phases. ICT use phases were found to be a direct predictor of TPACK, and ICT use phases were suggested to be taken into consideration while developing TPACK education models.Öğe Teacher Candidates Opinion about Technology-Oriented Transformations(Modestum Ltd, 2015) Coklar, Ahmet Naci; Saban, AslihanOne of the most important characteristics of period we live is change and transformation. Technology is one of the factors effecting this change. A new technological product or an advanced model of technology influences people. s lives. While technology leaves an impression on life in the past, this effect becomes in a very quickly way compared to today. Therefore, most people have witnessed a great number of transformations in the recent period. In this study, changes caused by technology on our lives have been reviewed with the eye of teacher candidates. 35 teacher candidates whose ages change between 19-23 were participated in this study supported by qualitative methods. Transformations resulting from technology witnessed by them during all their lives are given as a finding from the perspective of participants. We have made use of open ended question form as a data collection mean in this study. As a result of examination of data gained through content analysis, accessibility to information in the field of education, increasing of quality in the education, becoming important of visual learning, in particular using of new technologies with the purposes of communication in family and negative aspects of new technologies, gaining speed of communication in the communication, coming into our life of new technologies such as 3G via internet and decreasing of social communication have become prominent transformations in the recent times. On the other hand, it has been stated that transportation, entertainment, health, automobile industry, public enterprises and agriculture sector are fields affected too much from technology-oriented transformations subsequent to education, family and communication.Öğe Teacher Candidates Opinion about Technology-Oriented Transformations(Modestum Ltd, 2015) Coklar, Ahmet Naci; Saban, AslihanOne of the most important characteristics of period we live is change and transformation. Technology is one of the factors effecting this change. A new technological product or an advanced model of technology influences people. s lives. While technology leaves an impression on life in the past, this effect becomes in a very quickly way compared to today. Therefore, most people have witnessed a great number of transformations in the recent period. In this study, changes caused by technology on our lives have been reviewed with the eye of teacher candidates. 35 teacher candidates whose ages change between 19-23 were participated in this study supported by qualitative methods. Transformations resulting from technology witnessed by them during all their lives are given as a finding from the perspective of participants. We have made use of open ended question form as a data collection mean in this study. As a result of examination of data gained through content analysis, accessibility to information in the field of education, increasing of quality in the education, becoming important of visual learning, in particular using of new technologies with the purposes of communication in family and negative aspects of new technologies, gaining speed of communication in the communication, coming into our life of new technologies such as 3G via internet and decreasing of social communication have become prominent transformations in the recent times. On the other hand, it has been stated that transportation, entertainment, health, automobile industry, public enterprises and agriculture sector are fields affected too much from technology-oriented transformations subsequent to education, family and communication.