A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students

dc.contributor.authorSaritepeci, Mustafa
dc.contributor.authorDurak, Hatice Yildiz
dc.contributor.authorUslu, Nilufer Atman
dc.date.accessioned2024-02-23T13:59:34Z
dc.date.available2024-02-23T13:59:34Z
dc.date.issued2023
dc.departmentNEÜen_US
dc.description.abstractDuring the COVID-19 period, individuals who physically isolated themselves from the social environment increased their screen time compared to before, and the time spent in the family environment increased. Increasing screen time is considered a factor that increases addiction. In this context, the purpose of this study was to examine the profiles of university students according to multiple screen addiction, mobile social online gaming addiction, and general mattering. The participants of this study are 588 university students. Personal information form and four different scales were used in the study. The latent profile analysis was used to analyze the data. As a result of the research, four different sets of participants were formed. The variables excessive behavior, compulsive behavior, and loss of control increase the likelihood that students will be clustered in the average profile. It was observed that all variables except gender and age increased the probability of clustering in the medium multiple screen addiction low gamers profile. It was observed that excessive behavior, compulsive behavior, and loss of control variables increased the probability of clustering in the high multiple screen addiction high gamers profile. As a stronger predictor than other profiles, it was determined that the probability of students performing high multiple screen addiction high gameplay activities was approximately 3 times more than the students in profile 1.en_US
dc.identifier.doi10.1007/s11469-022-00816-y
dc.identifier.endpage3720en_US
dc.identifier.issn1557-1874
dc.identifier.issn1557-1882
dc.identifier.issue6en_US
dc.identifier.pmid35469186en_US
dc.identifier.scopus2-s2.0-85128484488en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.startpage3699en_US
dc.identifier.urihttps://doi.org/10.1007/s11469-022-00816-y
dc.identifier.urihttps://hdl.handle.net/20.500.12452/11242
dc.identifier.volume21en_US
dc.identifier.wosWOS:000784915600001en_US
dc.identifier.wosqualityQ1en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofInternational Journal Of Mental Health And Addictionen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectMobile Social Online Gaming Addictionen_US
dc.subjectMultiple Screen Addictionen_US
dc.subjectGeneral Matteringen_US
dc.subjectFamily Sense Of Belongingen_US
dc.subjectUniversity Studentsen_US
dc.titleA Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Studentsen_US
dc.typeArticleen_US

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