Mobile games on the basis of uses and gratifications approach: A comparison of the mobile game habits of university and high school students

dc.contributor.authorBulduklu, Yasin
dc.date.accessioned2024-02-23T14:27:05Z
dc.date.available2024-02-23T14:27:05Z
dc.date.issued2019
dc.departmentNEÜen_US
dc.description.abstractThe aim of this study was to determine the attitudes of university and high school students towards mobile games, and to investigate their motivation and gratification needs in terms of mobile gaming. The descriptive method was used in the study. The sampling group was composed of 846 participants. The data were collected through the Mobile Gaming Motivation Survey. The reliability coefficient of the survey (Cronbach's alpha) was found to be 0.893. The data analysis revealed that the mobile gaming motives of participants were self-realization/individual gratification, rivalry, social interaction, addiction and escaping. It was concluded that the motivation of the participants to play mobile games and the time they spent on mobile gaming decreased as their education level increased. It was also found that the mean scores for each factor got lower as the age progressed.en_US
dc.identifier.doi10.1177/1354856517748159
dc.identifier.endpage917en_US
dc.identifier.issn1354-8565
dc.identifier.issn1748-7382
dc.identifier.issue5.Hazen_US
dc.identifier.scopus2-s2.0-85073023586en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.startpage901en_US
dc.identifier.urihttps://doi.org/10.1177/1354856517748159
dc.identifier.urihttps://hdl.handle.net/20.500.12452/14446
dc.identifier.volume25en_US
dc.identifier.wosWOS:000485298200007en_US
dc.identifier.wosqualityQ2en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherSage Publications Incen_US
dc.relation.ispartofConvergence-The International Journal Of Research Into New Media Technologiesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectDigital Gamesen_US
dc.subjectGame Motivationsen_US
dc.subjectMobile Gamesen_US
dc.subjectNew Mediaen_US
dc.subjectStudent And Gameen_US
dc.subjectUses And Gratificationsen_US
dc.titleMobile games on the basis of uses and gratifications approach: A comparison of the mobile game habits of university and high school studentsen_US
dc.typeArticleen_US

Dosyalar